Gradius NXR

Gradius NXR originally called "Super Gradius Classics" is a 2014 Game made with Game Maker v 8.0. It is the first game to introduce the spaceship KN-50.

Download Links
http://www.2shared.com/complete/ehwnSuEk/Gradius_NXR.html

Walktrough
You will automatically start with 4 options armed with a powerful laser system. You will start with serveral squadrons of Rush enemies followed by individual Beans that will advanced towards your position. After the Rush Squads are gone. Blue Beruberumus appear in singles or in formations. Then you will encounter the Red variant of the Rush enemy. These Rush enemies will appear in vertical lines and once in full view, will move very fast to the left side of the screen, leaving a trail of bullets and will even drop one more when destroyed. Encounter a single squad of Beruberumus, it is a warning sign that a huge squad of Red Rush will appear in your view, either try to destroy them or get out of the way (Despite you will not die if you collide with them). Then Garun's fly in the action. They usually appear in a swine pattern formation, shooting after completing their turns. Then yellow rugals appear. They will start out in either single-file formations (Or single Vertical lines later on) and will advance towards your postion after wards, like the Red Rush they will drop one more bullet upon death. Afterwards, you have to face serveral Fose enemies that can appear either in large groups or agian alone. Then afterwards, presumably a huge ship will appear, containing 2 other enemies. The old-fashion cannons that fire bullets and the shell that appears in the top or bottom. Then encounter a large squadron of Beans, Rugals, Fose, and Beruberumus then the passage narrows, which can make your options hard to manuever through, a few cannons and enemies will wait you out and attack you. Then you will encounter a zig-zag gap that can be quiet hard to manuever without losing your options or health. Then the ship will disappear then the music changes. Two red health capsules can be grabbed with ease. Then purple Beruberumus appear in formations like Garuns. Then a few asteroids appear, giving you a warning that you are approching the Asteroid belt zone. Then UKSA ships appear, like rugals they will home on you, Asteroids will continue to appear, so be careful to avoid them. Then again, a squadron of Rush enemies will appear again, Then later on, a medium sized squadron of Bean fighters will appear followed by a few USKAs then a menancing army of Red Rush fighters will apear. They come in a single file and as they advanced, the lines will shrink slowy at least 2 times then the big one will actually appear again (A huge vertical squad of Red Rush). Then later on try collect a few health capsules then encounter a floating platform containing cannons then witnessing the appearances Zabus that perform again but this time a kamikaze home to your position. Then eventually all enemies that you see troughout the game will appear (The Music changes again). After finishing them all, touch the goal to complete the mission.



Trivia

 * Through the middle of the game, a few options will appear and come up with your ship just in case you lost some of them while you manuever trough the airship.
 * Gradius NXR refers that this game is different from Gradius (1985).
 * An opinion states that options have 20% chance getting out of the airship
 * Strangely, when you lost the game, the health (depending how many is left) will remain, and the music continues.This can be fixed if you play the game.
 * The screen will scroll, but the ship will remain in position. And it will get destroyed if it scrolls off or outside the view. So the player has to keep moving.

Enemies
Rush

Bean

Beruberumu

Garun

Rugal

Fose

Cannon

Shell

USKA

Zabu